9/18/2023 0 Comments System shock 2 difficulty scalingSome wires add 1 power bar and some add 2.This involves plugging wires into ports on either side. The idea is to try and get power level in between the two markings on the output meter, not to fill it up all the way.Training Maintenance skill gives the player one Disposable Maintenance Tool.There is no guaranteed way to solve all puzzles, instead it’s all about trying and adjusting as you go.Players focusing on Standard Weapons can choose between the Marine and the Navy Sailor.Additionally, selecting these Weapon Skills outfits the player with either a Poor ( 2) condition, non-modified Laser Pistol charged with 20 energy units - or a Poor ( 2) condition, non-modified Grenade Launcher loaded with 5 Fragmentation Grenades, respectively. It is also the best choice to use Energy or Heavy Weapons early on.The Marine can gain more Strength than all other classes (+2 instead of +1).Choosing +2 Standard Weapons during the second Year (path 2.3) gives an equivalent of 1 Cyber Module (2 on Impossible difficulty) less than other Year 2 paths. On average, Marine's trainings are worth a similar amount of Cybernetic Modules as Navy Sailor's trainings, however with a smaller spread. It also offers most practical Statistics and some Technical Skills.
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